Factorio bobs angels mods download






















I don't mind it so much your always busy adding new stages of production or making things more efficient. Last edited by Heathy ; 25 Feb, pm.

If you had a hard time dealing with slag and excess copper, you'll pull your hair out trying to deal with the bajillion byproducts in pycoal! Nooooo, it's just not a good mod pack for YOU. I like it. I consider it the entry level to the really really hard modpacks.

Filter splitters? Those are new, aren't they? You should be able to get by without them, as there are plenty of clever ways to sort the early-game byproducts you get that do not require filter splitters or filter inserters. You will eventually be able to make pure-iron and pure-copper recipes that don't output both. You can also, instead of using the sorting recipes, use the raw crushed ore directly.

You can also make a massive warehouse to stockpile the extra copper. You have solutions available, use them. Oh, you are so wrong. You are expected to do this repeatedly as you progress, mwahahahahah!. If you really have to rip your entire factory apart just to make room for the change in ore sources, then you've, uh, failed at organizing your factory.

You should be able to seperate your factory out into initial ore processing, ore smelting, and then your "main bus" as it were, with side areas for the extremely complicated petrochems, and maybe another area for dealing with byproducts like slag and geodes.

That said, many people toss in the nanobots mod to make this process significantly easier. You were warned and didn't listen. It is clear this pack isn't for you, since you could not solve these problems on your own, but there are definitely people who enjoy it and can solve those problems. Last edited by fractalgem ; 25 Feb, pm. I get that it's hard. But the difficulty and complexity comes from an unfair lack of balancing.

If this mod pack was adjusted to have a better early game where I wasn't constantly struggling to get anything done. Then I might have a better time with it. Also, having to rebuild ore processing is not a fun challenge.

I'd rather eat a ghost pepper then ever have to rebuild my ore processing stations. I find it boring to not constantly be making progress in some shape or form. And redoing yet and still, another ore system is BS. That's the problem with this mod pack, fun. It lacks any amount of fun that motivates me to press on. Log in. Ober's BobsAngels Overhaul by Ober Ore gen includes both angels and bobs ores.

Including both but only angels being infinite means that eventually you want to do all the angels refining but you don't have to. Red Science - unchanged. Green Science now requires a fast inserter and small wooden powerpole for two.

Blue Science requires gold, aluminium, steel axes and red circuits. Military science requires much less steel, now being gunmetal, invar and a grenade. Factorio Forums www. Quick links. Bobs and Angels mods Some mods, made by Bob. Basically streaks every Factroio-area.

Bobs and Angels mods Post by lugis » Wed Sep 22, am Hello, i having problem with "zinc processing unavailable " research. I Reseach evething it said to unluck it and still unavailable Will it unluck even later on? Bsc of it i kinda stuck bsc need brass things to craft stuff You do not have the required permissions to view the files attached to this post.

What's that other thing that zine research requires? Re: Bobs and Angels mods Post by Silari » Wed Sep 22, am Most likely there's another research that zinc processing requires that's been hidden, without removing it from the zinc technology's prerequisites; usually because of a mod conflict. At a guess, either one of Angel's mods isn't doing something it needs to, or you've got a mod from someone else entirely that's doing something wrong. Re: Bobs and Angels mods Post by mrvn » Wed Sep 22, am Can you enable the debug tooltips or more info or something in the debug options F4 and check if hovering over the tech reveals any more information about the prerequisites?

Blue Algae live of Waste Water and produces Nitrogen heavy compounds. Arboretum: By exploring the planet you find different types of deciduous tree in addition to the coniferous trees of the base game.

Extract seeds out of these trees and start growing your own trees as a renewable source of wood. More advanced processing leads to more advanced tree growth, allowing you to extract Resin, Plastic and Rubber out of these special trees. Vegetabilis Processing By exploring the planet you find gardens that you can investigate and refine to seeds. These seeds allow you to grow plants yourself. Process these plants for nutrients, fuel and oils.

Animalis Processing Catch fish and breed them as a renewable way of regenerating your health. Process their water to extract Alien Spores which can be processed further for alien artifacts.

Explore the planet to find Puffer Nests to obtain Puffer Eggs. Breed your smelly puffers to obtain different ways of processing gasses. Do some experiments on your Puffers and maybe you can breed some tame biters yourself. Study them in order to obtain crystals from them, which can come in handy to increase your factory productivity or speed them up.

Angel's Industries Invest in new technologies earlier! Have some logistical advantages by using Angel's logistics. BA Everything contained by Angels mods only. Does also work with bobs mods.



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